Augmented Reality Research Papers - Academia.edu.
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IEEE Virtual Reality 2016 is the premier international conference and exhibition on virtual reality. At VR 2016, you will find the brightest minds, innovative research, leading companies, and stimulating discussions on virtual reality, augmented reality, and 3D user interfaces.
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Augmented reality, in which virtual content is seamlessly integrated with displays of real-world scenes, is a growing area of interactive design. With the rise of personal mobile devices capable of producing interesting augmented reality environments, the vast potential of AR has begun to be explored. This paper surveys the current state-of-the-art in augmented reality.
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Introduction. In the last 5 years, virtual reality (VR) and augmented reality (AR) have attracted the interest of investors and the general public, especially after Mark Zuckerberg bought Oculus for two billion dollars (Luckerson, 2014; Castelvecchi, 2016).Currently, many other companies, such as Sony, Samsung, HTC, and Google are making huge investments in VR and AR (Korolov, 2014; Ebert.
The research on augmented reality applications in education is still in an early stage, and there is a lack of research on the effects and implications of augmented reality in the field of education. The purpose of this research was to measure and understand the impact of an augmented reality mobile application on the learning motivation of undergraduate health science students at the.